Helping kids everywhere create what they imagine
Minute with Mitch: Projects With A PurposeMinute with Mitch: Projects With A Purpose

“Students will get more deeply involved in projects when they feel a sense of purpose – when they become engaged with issues that are meaningful to them, and to others.” Students can use Scratch to connect to the people, communities, and world around them.

 

See our “Imagine a World” or "Build the Change" resources for examples of an activity that encourages learners to imagine what they want to see in the world.

Tags
Platform
Scratch
Audience
Educators and Facilitators
Experience Level
Getting StartedIntermediate
Type
VideoOther
Topic
Creative Learning: Experimenting and IteratingCreative Learning: ReflectionCreative Learning: Reusing and RemixingCommunity and Kindness
Language
English
Related Resources
Scratch's Creative Learning Philosophy
Scratch's Creative Learning Philosophy

Scratch pioneered block-based programming, enabling young people to learn to code creatively and interactively. Creating Scratch projects fosters the development of computational and creative thinking skills that are critical for future success: learners identify problems, break them into smaller parts, debug them, and iterate on solutions.

 

Over the years, we’ve loved seeing the unique, exciting strategies educators use to explore Scratch and creative learning in their classrooms, clubs, and beyond. To learn more about our Creative Learning Philosophy, see our guide that lays out our guiding stars and includes a trove of facilitation tips and recommended reading. And we encourage you to explore the variety of Creative Learning Materials in our Learning Library (including lesson plans, coding cards, and educator guides).

 

When we adapt/remix or develop a creative coding activity/lesson, we look to:

  • Design for tinkering and learning through play
  • Design spaces for learners to bring themselves in and see themselves in the lesson (considerations we call the 4/5 P’s): Peers, Passion, Projects, Play, and Purpose
  • Allow multiple pathways of engagement to foster a wide diversity of projects and support different experience levels (what we call low floors, wide walls, high ceilings or the “house model”)
  • Create opportunities that naturally guide learners through the creative learning spiral (an iterative process of imagining, creating, playing, sharing, reflecting, and imagining again) by building in time and opportunties to play, share. and reflect

 

As facilitators, we want to support playful learning and tinkering mindset values, so that participants can:

  • Engage playfully in projects that are meaningful to them and elicit joy
  • Collaborate with peers to experiment, share, and celebrate ideas
  • Develop a mindset that is comfortable with the discomfort of getting stuck (making room for risk and iteration)
  • Develop a mindset that thinks critically about strategies for getting unstuck (saving space for the process to start again or help them imagine what’s next)
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